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Beleaf
2021
Branding
Strategy
Merchandise
UI/UX Design
Context
Inspiration for VC105
LC Magazine
Prompt

For the final project, you are to create a fictitious e-commerce brand that either provides a product, or a catalog of products. You will need to create a unique identity for your brand, that gives an impression of the brand to the customers even before the engage with the brand itself. Then proceed to create brand mock-ups and front-end application mock-ups for some device to convincingly sell your product to your consumers. You are also required to create a branding guide for any other potential designers working for your brand.

Direction

I paid a lot of attention to creating visual concepts, adhering to associative and logical structure. As depicted in the chart, I build a structure of associations to the name of the brand “Beleaf” (a pun for believe). This was done based on my own chain of inputs and associations, and those of my peers that I asked casually for the most raw form of associative theory inputs.

Brand Elements
Construction
Clearance
Colour Palette
#cbdad7
#164848
Full Colour
Grayscale
Negative
Small Print
Banner Print
Typography
Bringing it to life
E-Commerce Platform

After planning out and wire-framing he e-commerce platform for Beleaf, I started making visual renders and mockups of the platform to see it in context and determine if it fits the brand.

Apparel Line

I wanted to experiment with textile design and apparel line production. With Beleaf, I had the perfect opportunity to come up with an apparel line that complimented the brand.

Looking Back and Learning

As I look back at my design process, I’ve had some key takeaways while working on this exercise: renders and making them fit the idea, purpose and feel of the brand:

Data drives UX
Research v/s Design
Never Assume

Using data from user research to prioritise needs and identify pain points makes the process of visual design a whole lot simplified.

It’s extremely important to strike a balance between research and actual visual design. Both are equally important when you’re designing for a user.

It’s essential to valid assumptions. The problems you think users might have are not always what they truly experience.